I wanna go back to this point after dropping Odyssey today as the level grinding system isn't all that fun. And I know I pointed it out before that I don't like much of the newer ones but I want to return to this argument with a calm mind.
Assassin's Creed has been the biggest series where I cared more about its story than its gameplay. The reason people love the new ones is because of its RPG mechanics. That's not the reason why I hate the new ones, they all have good stories and gameplay...its how they did the RPG mechanics. Let's go to Assassin`s Creeds' biggest inspiration: The Witcher 3. The Witcher 3 is a RPG game where it has its level system, and this entry fixed the original 2's issues with its game design: The gameplay. It perfected the Open World RPG genre for future games looking to copy what made Witcher 3 successful, however Ubisoft to me ruined my experience by putting a level cap on the story. And its not me being super lazy, though I do like everything before Origins: It was the fact putting a level cap on the main story to prevent you just maxing out the game's story before completing its side quests. This is not how you make leveling up fun. When I see a fun level system, I see the Witcher 3. For example: You can do the entire Main story without even touching its side quests, same for The Elder Scrolls with Skyim. The Witcher 3 doesn't limit you on how much you can do the story, in fact my friend actually played it so much that he could do the Death March difficulty, and all you really need to do is attack and respond to what the game throws at you. Dodging and using potions effectively when needed. Its possible for the right player, and it still doesn't tell you its impossible to continue the main story due to your gear and level. What Odyssey has done made my friend stop playing it the same way as me. There's no reward for leveling up another 10 levels to just continue story outside of abilities and stats, which don't matter much to me. I don't know if its because of the Greek setting, or the story, or the level system...but something about Odyssey isn't fun, but I wanted to like it. The reason I finished Origins was because the story wasn't too strict to force you to level up to make it easier for you. Now I might sound like an overreacting fanboy, but hear me out. There are ways to fix this issue, and the biggest thing is remove this fucking level cap system on the main story:
Have Main Story be at least 3 levels higher above you if you just do it consistently and never do side quests, not a grind to get to lvl 31 if the last one was lvl 22, and still give tons of EXP. Have the challenges be a swarm of tougher enemies like brutes or more heavy shield soldiers, or bosses that are actually pretty tough and you just have to read their moves. (I get that's the new gimmick, but they shouldn't be unstunnable 24/7 at insane levels). Grinding levels yes can be fun to most people, but offer that for other content like side quest lines that offer a big reward if you continue with it with the story on the side. Like a quest line that can reward you possibly really high end gear at the end but you do it in arcs like the story does. By the time you get it, it'll be the level you finish it with at the end. Like say...lvl 15 to start it. And finish it at lvl 25, where the required level and stats in order to have it is already there, as lvl 25 is the final quest. That's how you do something interesting than doing Side Quests that are just go here, steal, bring it back. Profit. Witcher 3's quick side quests had at least a story behind it, as Geralt just smart mouths them for being a dick.
Have Side Quests reward more EXP than Main Story, and give you more rewards than just money and only a few give a quest leveled gear (and remove the scaled level option, as that doesn't DO ANYTHING FOR EVERYTHING ELSE), they should give you good gear, not "Oh its at your level but worse than what you have).
Have ways to level up without having to spend time on 10 or more quests just to even get enough to LEVEL UP AT LEAST 2-3 TIMES. The EXP system on some of these quests are really little in comparison. Plus Make Side quests interesting for my time besides the reward. Having a person who asks you to find something from a barracks to retrieve isn't compelling. At least all of Witcher 3's side quests felt like their own episodes of Geralt exploring the world.
With these jotted down, I'm still hopeful for Assassin's Creed: Valhalla to fix this Leveling issue, though I'm being careful now. To me this would make the game at least decent for me to play. I want to play with a rewarding Leveling system than just abilities. Unlocking them all doesn't push me to continue playing. The content like story and gear does.